Halloween may be behind us, but this fall season has been filled with horrifying stories about information pollution. Perhaps the most dramatic: Conspiracy theorist Alex Jones, founder of the InfoWars site, was found liable in two recent cases for falsely claiming that parents of murdered
These days, students and teachers are regularly using technology in mathematics classrooms for a variety of purposes: for problem solving, to visualize representations, to model mathematics, to represent data, to collaborate, and to practice procedural fluency and get immediate feedback on their understanding. These technology
Classrooms today no longer resemble the classrooms that most adults remember from their youth. While de facto segregation persists in schools and districts across the United States, today’s student population is more diverse than ever before. More than half of today’s K-12 students are culturally
The pandemic’s impact on teaching and learning environments has made us rethink our best teaching practices and adapt our traditional approaches to new digital-age learning options. As we enter the new year, I’d like to invite all educators to take a closer look at an
The following is an excerpt from Sugata Mitra's upcoming book, The School in the Cloud. Mitra is most well-known for his "Hole in the Wall" experiment that inspired his three TED Talks on the issue, and granted him the first million-dollar TED prize for research.
Integrated Science, Technology, Engineering, Arts, and Mathematics (STEAM) education has captured the attention of elementary schools, school districts, the media, policy-makers, those involved in informal learning, and professional organizations as a way to engage students as creative thinkers, makers, and doers. Along the way, STEAM
Integrated Science, Technology, Engineering, Arts, and Mathematics (STEAM) education has received international attention through the media, policy-makers, and professional organizations such as National Science Teachers Association and the National Council of Teachers of Mathematics as a way to engage students in authentic and transdisciplinary problem-solving.
In the blockbuster movie, “Ready Player One,” 18-year-old Wade Watts needs only to don a virtual reality headset to save the world. Watts embarks on a fantastical treasure hunt in the year 2045—all conducted in virtual reality. It’s escapist fantasy, and (spoiler alert) the good guys win. Yet, virtual reality—or
“The evidence overall suggests that the status quo with respect to learning outcomes from high school mathematics is unacceptable (p.3).”
- Catalyzing Change in High School Mathematics (2018)
“Today, it seems as if nearly everyone agrees that high school mathematics needs to change. For far too long
Today, learners take for granted growing up in a world that is seamlessly connected by powerful information and communication technologies that give them instant access to everyone and everything, anytime and anywhere.
Digital games, YouTube videos, texts, tweets, Instagram messages, SnapChats, and all of the other