This blog is the sixth and final part of a series on learning transfer. For more on teaching for transfer, see the first post, second post, third post, fourth post, and fifth post.
What if we plan backwards from students’ ability to transfer their learning to
This blog is the second in a three-part series by Bob Sornson. Click to read Part 1: What Digital Game Designers Know About Assessment and Instructional Design.
Our curriculum-driven educational model was well designed for the efficient delivery of instruction in a world in which most
This blog is the first in a three-part series by Bob Sornson.
Compare and contrast. Think back to your teacher education courses and remember the experience of taking a class on curriculum and instruction. Now contrast that with the experience of digital gaming, any game whether
Roughly ten years ago I had the opportunity to teach in a classroom that received a grant titled “Classrooms for the Future”. The problem was, despite added pieces of hardware and software to my classroom, this was not the future. Nor would this be the
Simpson County School District in Mississippi began implementation of informed instruction toward essential early learning outcomes in 2008-09. Using the Essential Skill Inventories, staff learned to:
Clearly identify essential learning outcomes
Use systematic measurement to determine the readiness levels of your students in relation to